Celestial Bodies
Unity
Depth camera

Celestial Bodies was created to explore the challenges of interactive art, one of which is the difficulty in engaging extended thoughtful attention from the viewer. The choice of game engine as the medium makes this especially difficult because of its associated aesthetics and expectations for action and instant gratification. Celestial Bodies counters that by making stillness of the body the action for activation. The dazzling particles effects, normally a source of sensory assault in a game, have been designed to hypotise instead in this artwork. Although the interaction begins as a mirror of the body, awareness of the self becomes lost in the unfolding layers of animations, leading the way into thoughtful contemplation or meditation. This artwork was part of the Origin Parallels Exhibition at Kudos Gallery


Link to Origin Parallels Exhibition
Celestial Bodies